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authorn0n4m3 <none@none>2010-04-15 08:26:30 +0400
committern0n4m3 <none@none>2010-04-15 08:26:30 +0400
commit8abcca0a06d48d4c9d7039bf7a6b27c57f7eb878 (patch)
tree849deb42364506716453fd34131d4fea0af972f8 /src/game/QuestHandler.cpp
parent6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (diff)
Another fix quest flags, Implement support weekly quests cooldowns(Original patch by GriffonHeart), also code cleanups.
--HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 53bb4335169..c7632cf10f0 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -619,7 +619,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
- if (pQuest->IsDaily())
+ if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
result2 = DIALOG_STATUS_AVAILABLE_REP;
else
result2 = DIALOG_STATUS_AVAILABLE;