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authorclick <none@none>2010-05-10 02:59:41 +0200
committerclick <none@none>2010-05-10 02:59:41 +0200
commitc214b4afb0555b003216a707d29642d34a31f8fa (patch)
treeeeeba360d1aae56fdc13d0f3f0c20f3033b531b2 /src/game/QuestHandler.cpp
parent3b3f0caa69c9df629b6ab0793b50d20bd2f03ac6 (diff)
Correctly complete quests with QUEST_FLAGS_AUTO_ACCEPT which should be completed the moment you accept it.
This fixes the quests which weren't completable in starting areas. Fixes issue #2042. Patch by liberate. --HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 9b03f68efa8..43213801ebb 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -247,7 +247,11 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
if (pQuest)
{
if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
+ {
_player->AddQuest(pQuest, pObject);
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
+ }
if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true);