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authormegamage <none@none>2008-11-21 19:45:49 -0600
committermegamage <none@none>2008-11-21 19:45:49 -0600
commitfa667cf4507e5635d597b878119ce20f2836cc8c (patch)
tree34a1b3a70db2d8ba86be680bb341f1e499b0d672 /src/game/QuestHandler.cpp
parentb2ba78e57a7c1895d1bacf950a3705eedd01c256 (diff)
*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
--HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 1dbb8e92b38..abb285e6dbb 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -31,6 +31,8 @@
#include "ObjectAccessor.h"
#include "ScriptCalls.h"
#include "Group.h"
+#include "BattleGround.h"
+#include "BattleGroundAV.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
@@ -401,6 +403,12 @@ void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
if( pQuest )
{
+ // TODO: need a virtual function
+ if(GetPlayer()->InBattleGround())
+ if(BattleGround* bg = GetPlayer()->GetBattleGround())
+ if(bg->GetTypeID() == BATTLEGROUND_AV)
+ ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
+
if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
{
if( pQuest->IsRepeatable() )