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authorshadowu@mail.bg <none@none>2008-12-14 18:16:25 +0200
committershadowu@mail.bg <none@none>2008-12-14 18:16:25 +0200
commit395116752b79401cf79e988b36567988c60c3ab2 (patch)
tree2e1d306060f1e9f0f61ab3871e039a1200c0a2b1 /src/game/RandomMovementGenerator.cpp
parentd7f76aec992a36817a3ab474379aa2b7421ebfed (diff)
*Implements missing bool getDestination(float &, float &, float &) function in random movement generator
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index cb7cb6ffcda..311cc7c6e17 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -28,6 +28,17 @@
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
template<>
+bool
+RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
+{
+ if(i_destinationHolder.HasArrived())
+ return false;
+
+ i_destinationHolder.GetDestination(x, y, z);
+ return true;
+}
+
+template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{