diff options
author | shadowu@mail.bg <none@none> | 2008-12-14 18:16:25 +0200 |
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committer | shadowu@mail.bg <none@none> | 2008-12-14 18:16:25 +0200 |
commit | 395116752b79401cf79e988b36567988c60c3ab2 (patch) | |
tree | 2e1d306060f1e9f0f61ab3871e039a1200c0a2b1 /src/game/RandomMovementGenerator.cpp | |
parent | d7f76aec992a36817a3ab474379aa2b7421ebfed (diff) |
*Implements missing bool getDestination(float &, float &, float &) function in random movement generator
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index cb7cb6ffcda..311cc7c6e17 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -28,6 +28,17 @@ #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" template<> +bool +RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const +{ + if(i_destinationHolder.HasArrived()) + return false; + + i_destinationHolder.GetDestination(x, y, z); + return true; +} + +template<> void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) { |