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authorMachiavelli <none@none>2009-06-16 18:40:57 +0200
committerMachiavelli <none@none>2009-06-16 18:40:57 +0200
commitbd054b84533305420e368fae85921e43c2382c78 (patch)
tree3ad43004b3505717781792afcdb80e7bf389bff2 /src/game/RandomMovementGenerator.cpp
parente6c3d54e2686b4b7ee9f8ae3bd5815e126b8bfa6 (diff)
parent560ca5a2102a082f6712e1a3ec58f9f367532ade (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index e354e41827c..d93689514c9 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -54,8 +54,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
creature.GetHomePosition(X, Y, Z, ori);
z = creature.GetPositionZ();
- uint32 mapid=creature.GetMapId();
- Map const* map = MapManager::Instance().GetBaseMap(mapid);
+ Map const* map = creature.GetBaseMap();
// For 2D/3D system selection
bool is_land_ok = creature.canWalk();