diff options
author | Machiavelli <none@none> | 2009-06-16 18:40:57 +0200 |
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committer | Machiavelli <none@none> | 2009-06-16 18:40:57 +0200 |
commit | bd054b84533305420e368fae85921e43c2382c78 (patch) | |
tree | 3ad43004b3505717781792afcdb80e7bf389bff2 /src/game/RandomMovementGenerator.cpp | |
parent | e6c3d54e2686b4b7ee9f8ae3bd5815e126b8bfa6 (diff) | |
parent | 560ca5a2102a082f6712e1a3ec58f9f367532ade (diff) |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index e354e41827c..d93689514c9 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -54,8 +54,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) creature.GetHomePosition(X, Y, Z, ori); z = creature.GetPositionZ(); - uint32 mapid=creature.GetMapId(); - Map const* map = MapManager::Instance().GetBaseMap(mapid); + Map const* map = creature.GetBaseMap(); // For 2D/3D system selection bool is_land_ok = creature.canWalk(); |