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authormegamage <none@none>2009-05-25 12:05:23 -0500
committermegamage <none@none>2009-05-25 12:05:23 -0500
commitc2588042e933b763b1dbb1cd3793a9bf25822da3 (patch)
tree4c13e36f377b856c97b749cfcf6d64b8360ebb82 /src/game/RandomMovementGenerator.cpp
parent2478087b5cd632c53add5e14f70c826150474e08 (diff)
*Move some random generator functions to map class: functions in map/object/movementgenerator/spell
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 93e10ad6115..46a3b6086db 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -41,6 +41,10 @@ RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z)
return true;
}
+#ifdef MAP_BASED_RAND_GEN
+#define rand_norm() creature.rand_norm()
+#endif
+
template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)