diff options
| author | megamage <none@none> | 2009-02-04 10:33:18 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-04 10:33:18 -0600 |
| commit | 4d008f2043084b72fb9d4a9929ff2793c7bbd8ee (patch) | |
| tree | 13e4adc5b3dae7f3c1805c95e940d785535375af /src/game/RandomMovementGenerator.h | |
| parent | edbfb386ce87f918da8e11e843d7b5a227e5328d (diff) | |
Replace tabs with spaces, and fix crlf issues
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
| -rw-r--r-- | src/game/RandomMovementGenerator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index a88b227d17f..dcc03dfa721 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator public: // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} - + void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &); |
