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authormegamage <none@none>2009-02-04 10:33:18 -0600
committermegamage <none@none>2009-02-04 10:33:18 -0600
commit4d008f2043084b72fb9d4a9929ff2793c7bbd8ee (patch)
tree13e4adc5b3dae7f3c1805c95e940d785535375af /src/game/RandomMovementGenerator.h
parentedbfb386ce87f918da8e11e843d7b5a227e5328d (diff)
Replace tabs with spaces, and fix crlf issues
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index a88b227d17f..dcc03dfa721 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
-
+
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);