diff options
author | Drahy <none@none> | 2009-02-04 22:08:23 +0100 |
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committer | Drahy <none@none> | 2009-02-04 22:08:23 +0100 |
commit | 674477ddf8678d81d116df88b33160fa6be303cb (patch) | |
tree | 8dd3bac5ab94ee39d7b72588ce8fef231c70ddb0 /src/game/RandomMovementGenerator.h | |
parent | 5d4d9530556eb66940775f12c3cc5f3c115447ca (diff) | |
parent | c745eba4a1d122b4184b27a982674c86ff193c23 (diff) |
* Huge merge with original branch
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r-- | src/game/RandomMovementGenerator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index f8a324735f0..595b06d9adb 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator public: // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} - + void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &); |