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authorDrahy <none@none>2009-02-04 22:08:23 +0100
committerDrahy <none@none>2009-02-04 22:08:23 +0100
commit674477ddf8678d81d116df88b33160fa6be303cb (patch)
tree8dd3bac5ab94ee39d7b72588ce8fef231c70ddb0 /src/game/RandomMovementGenerator.h
parent5d4d9530556eb66940775f12c3cc5f3c115447ca (diff)
parentc745eba4a1d122b4184b27a982674c86ff193c23 (diff)
* Huge merge with original branch
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index f8a324735f0..595b06d9adb 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
-
+
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);