diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/RandomMovementGenerator.h |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r-- | src/game/RandomMovementGenerator.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h new file mode 100644 index 00000000000..62b836e4261 --- /dev/null +++ b/src/game/RandomMovementGenerator.h @@ -0,0 +1,50 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_RANDOMMOTIONGENERATOR_H +#define MANGOS_RANDOMMOTIONGENERATOR_H + +#include "MovementGenerator.h" +#include "DestinationHolder.h" +#include "Traveller.h" + + +template<class T> +class MANGOS_DLL_SPEC RandomMovementGenerator +: public MovementGeneratorMedium< T, RandomMovementGenerator<T> > +{ + public: + RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {} + + void _setRandomLocation(T &); + void Initialize(T &); + void Finalize(T &) {} + void Reset(T &); + bool Update(T &, const uint32 &); + void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z) + { + i_destinationHolder.GetLocationNow(mapid, x,y,z); + } + MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; } + private: + TimeTrackerSmall i_nextMoveTime; + + DestinationHolder< Traveller<T> > i_destinationHolder; + uint32 i_nextMove; +}; +#endif |