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authorBlaymoira <none@none>2009-02-24 17:36:07 +0100
committerBlaymoira <none@none>2009-02-24 17:36:07 +0100
commita8573dbe74d5bb0c1f0721fda4de3d619d52ebfd (patch)
tree379e6c0ae0a1b9c84b6cde13d85f8ecae48d32ce /src/game/RandomMovementGenerator.h
parentde947abd068ad603ca202ae53ffeeefed944681f (diff)
parent629194c0e080e27dc24a6b66dc4e40671d5f5efd (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 9fba4d07326..a7105284ac6 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
@@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
TimeTrackerSmall i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
- float wander_dist, ground;
- uint32 _InhabitType;
+ float wander_distance;
+ uint32 i_nextMove;
};
#endif
+