diff options
| author | Blaymoira <none@none> | 2009-02-24 17:36:07 +0100 |
|---|---|---|
| committer | Blaymoira <none@none> | 2009-02-24 17:36:07 +0100 |
| commit | a8573dbe74d5bb0c1f0721fda4de3d619d52ebfd (patch) | |
| tree | 379e6c0ae0a1b9c84b6cde13d85f8ecae48d32ce /src/game/RandomMovementGenerator.h | |
| parent | de947abd068ad603ca202ae53ffeeefed944681f (diff) | |
| parent | 629194c0e080e27dc24a6b66dc4e40671d5f5efd (diff) | |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
| -rw-r--r-- | src/game/RandomMovementGenerator.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index 9fba4d07326..a7105284ac6 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> > { public: - // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?! - RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {} + // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! + RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} void _setRandomLocation(T &); void Initialize(T &); @@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator TimeTrackerSmall i_nextMoveTime; DestinationHolder< Traveller<T> > i_destinationHolder; - float wander_dist, ground; - uint32 _InhabitType; + float wander_distance; + uint32 i_nextMove; }; #endif + |
