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authorMeanMachine@MeanMachine-PC <none@none>2008-12-10 06:34:35 +0200
committerMeanMachine@MeanMachine-PC <none@none>2008-12-10 06:34:35 +0200
commitcc0838459a86e45ccdbaa4977e20f4233f1ff1c1 (patch)
tree04e80e4c678250c4d40e25d4f2e07f1886d06fe9 /src/game/RandomMovementGenerator.h
parentb5d1418b0cdd38980ec1fec3af1ddf031c9cb9e5 (diff)
Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 229761423e6..2825bc306a8 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -31,7 +31,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {}
+ RandomMovementGenerator() : i_nextMoveTime(0) {}
void _setRandomLocation(T &);
void Initialize(T &);