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authorParadox <none@none>2009-02-09 08:16:34 -0500
committerParadox <none@none>2009-02-09 08:16:34 -0500
commitd230302b16474ff22a35243ffed6236ef4fc7fb9 (patch)
treee3679ad841a47b275756f2721f9aa24a3ee548a6 /src/game/RandomMovementGenerator.h
parentb0694d7e5e794b361fa178d55fefdb98cf47e9ca (diff)
Replace tabs with spaces in more files.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index dcc03dfa721..ed34b96f608 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,16 +30,16 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
- void _setRandomLocation(T &);
+ void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
- void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
+ void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}
@@ -49,6 +49,6 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
float wander_distance;
- uint32 i_nextMove;
+ uint32 i_nextMove;
};
#endif