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authormegamage <none@none>2009-02-04 10:53:58 -0600
committermegamage <none@none>2009-02-04 10:53:58 -0600
commitdf7499e0565116c356308839079c36943ba7949c (patch)
tree5c7b362962dc49e95601eea5ccfe5102b370639d /src/game/RandomMovementGenerator.h
parent50c82c666093b5dac3cd60cddf9f46223a48d8d9 (diff)
parent6b19b789ca1757b99a5eaf37fba7c3f555347ab1 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r--src/game/RandomMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index a88b227d17f..dcc03dfa721 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
public:
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
-
+
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);