diff options
author | megamage <none@none> | 2009-02-04 10:53:58 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-04 10:53:58 -0600 |
commit | df7499e0565116c356308839079c36943ba7949c (patch) | |
tree | 5c7b362962dc49e95601eea5ccfe5102b370639d /src/game/RandomMovementGenerator.h | |
parent | 50c82c666093b5dac3cd60cddf9f46223a48d8d9 (diff) | |
parent | 6b19b789ca1757b99a5eaf37fba7c3f555347ab1 (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.h')
-rw-r--r-- | src/game/RandomMovementGenerator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index a88b227d17f..dcc03dfa721 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -32,7 +32,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator public: // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} - + void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &); |