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authorRat <none@none>2010-04-14 23:07:41 +0200
committerRat <none@none>2010-04-14 23:07:41 +0200
commit6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch)
treea5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/game/ReactorAI.cpp
parentcc262e1cde544eb7cf643df79fa00c9f34af4785 (diff)
*code cleanup
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r--src/game/ReactorAI.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index 661d9ff3cb7..fdca6314747 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -44,16 +44,16 @@ ReactorAI::MoveInLineOfSight(Unit *)
void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
- // update i_victimGuid if m_creature->getVictim() !=0 and changed
+ // update i_victimGuid if me->getVictim() !=0 and changed
if (!UpdateVictim())
return;
- if (m_creature->isAttackReady())
+ if (me->isAttackReady())
{
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if (me->IsWithinMeleeRange(me->getVictim()))
{
- m_creature->AttackerStateUpdate(m_creature->getVictim());
- m_creature->resetAttackTimer();
+ me->AttackerStateUpdate(me->getVictim());
+ me->resetAttackTimer();
}
}
}