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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/ReactorAI.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.h')
-rw-r--r--src/game/ReactorAI.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h
index c20c01154f5..a3862ac1258 100644
--- a/src/game/ReactorAI.h
+++ b/src/game/ReactorAI.h
@@ -17,22 +17,15 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_REACTORAI_H
#define TRINITY_REACTORAI_H
-
#include "CreatureAI.h"
-
class Unit;
-
class TRINITY_DLL_DECL ReactorAI : public CreatureAI
{
public:
-
explicit ReactorAI(Creature *c) : CreatureAI(c) {}
-
void MoveInLineOfSight(Unit *);
-
void UpdateAI(const uint32);
static int Permissible(const Creature *);
};