diff options
author | megamage <none@none> | 2009-01-30 18:10:05 -0600 |
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committer | megamage <none@none> | 2009-01-30 18:10:05 -0600 |
commit | 8fee06f041fbfbc7e22eccc03a8f12bd7a649999 (patch) | |
tree | 9512260148dabb87926131a225831e72980a250d /src/game/ReactorAI.h | |
parent | 03234a0657eca4836b1015556973629893c76958 (diff) |
*AI structure update.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ReactorAI.h')
-rw-r--r-- | src/game/ReactorAI.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h index b2bfa3501c2..cea1e8dcdb5 100644 --- a/src/game/ReactorAI.h +++ b/src/game/ReactorAI.h @@ -29,10 +29,9 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI { public: - ReactorAI(Creature *c) : i_creature(*c), i_victimGuid(0) {} + ReactorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0) {} void MoveInLineOfSight(Unit *); - void AttackStart(Unit *); void EnterEvadeMode(); bool IsVisible(Unit *) const; |