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authormegamage <none@none>2009-01-30 18:10:05 -0600
committermegamage <none@none>2009-01-30 18:10:05 -0600
commit8fee06f041fbfbc7e22eccc03a8f12bd7a649999 (patch)
tree9512260148dabb87926131a225831e72980a250d /src/game/ReactorAI.h
parent03234a0657eca4836b1015556973629893c76958 (diff)
*AI structure update.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.h')
-rw-r--r--src/game/ReactorAI.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h
index b2bfa3501c2..cea1e8dcdb5 100644
--- a/src/game/ReactorAI.h
+++ b/src/game/ReactorAI.h
@@ -29,10 +29,9 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
{
public:
- ReactorAI(Creature *c) : i_creature(*c), i_victimGuid(0) {}
+ ReactorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0) {}
void MoveInLineOfSight(Unit *);
- void AttackStart(Unit *);
void EnterEvadeMode();
bool IsVisible(Unit *) const;