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authorKudlaty <none@none>2009-07-18 16:50:35 +0200
committerKudlaty <none@none>2009-07-18 16:50:35 +0200
commit0e61bfcf82e125396180410581f6e9843fc3a070 (patch)
treef7cb8363759175138b178852ad155170238f5f3b /src/game/ReputationMgr.cpp
parent9126cd99d201a69d6aee734468df47f39ab1f53f (diff)
Change floor() to faster (int32) in reputation calc
--HG-- branch : trunk
Diffstat (limited to 'src/game/ReputationMgr.cpp')
-rw-r--r--src/game/ReputationMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index d56d17cdb78..10b7bbd3d62 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if(incremental)
{
// int32 *= float cause one point loss?
- standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f);
+ standing = (int32)((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f);
standing += itr->second.Standing + BaseRep;
}