diff options
author | QAston <none@none> | 2009-07-18 15:00:36 +0200 |
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committer | QAston <none@none> | 2009-07-18 15:00:36 +0200 |
commit | 8499812eb665f0e9a7078f642d817041b67e89ec (patch) | |
tree | f7fb8d6c98fdc72c52603e3bfa49b6db99589b77 /src/game/ReputationMgr.cpp | |
parent | 7b1a8420416ea101705da0d7a28b307c7f90592f (diff) |
*Update heal calculation formula for Death Strike and apply improved death strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
--HG--
branch : trunk
Diffstat (limited to 'src/game/ReputationMgr.cpp')
-rw-r--r-- | src/game/ReputationMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp index ee7ca8d44a4..d56d17cdb78 100644 --- a/src/game/ReputationMgr.cpp +++ b/src/game/ReputationMgr.cpp @@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if(incremental) { // int32 *= float cause one point loss? - standing = (int32)((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN)); + standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5f); standing += itr->second.Standing + BaseRep; } |