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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/ReputationMgr.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/ReputationMgr.cpp')
-rw-r--r--src/game/ReputationMgr.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index bdd6af49ccc..9027ed8b426 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -459,7 +459,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
faction->Changed = true;
}
-void ReputationMgr::LoadFromDB(QueryResult *result)
+void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
{
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
@@ -513,8 +513,6 @@ void ReputationMgr::LoadFromDB(QueryResult *result)
}
}
while( result->NextRow() );
-
- delete result;
}
}