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authorChaz Brown <iamparadox@netscape.net>2009-04-25 13:36:14 -0400
committerChaz Brown <iamparadox@netscape.net>2009-04-25 13:36:14 -0400
commit7d40421f43eadb89b5d0c320dc4f482befb06002 (patch)
tree6ca3c917ac0a2d93c6f4bc837c6b0a3192b85fe7 /src/game/ScriptCalls.cpp
parent44c213ba6f7d378f21a321b7c34196d4d12fbde8 (diff)
Fix TrinityScripts to use the correct config file when -c config_name.conf is used on the trinitycore commandline, thanks to gixxer_j for getting me to finally fix it, and for testing the patch. Be sure to do a full recompile, or you may get errors, this may even require a fresh pull from the repo for some.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r--src/game/ScriptCalls.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index bce96344931..5f3b8a96b0d 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -22,9 +22,11 @@
#include <dlfcn.h>
#endif
+#include "Common.h"
#include "Platform/Define.h"
#include "ScriptCalls.h"
#include "World.h"
+#include "Config/ConfigEnv.h"
ScriptsSet Script=NULL;
@@ -95,7 +97,7 @@ bool LoadScriptingModule(char const* libName)
UnloadScriptingModule();
Script=testScript;
- Script->ScriptsInit();
+ Script->ScriptsInit(sConfig.GetFilename().c_str());
sWorld.SetScriptsVersion(Script->ScriptsVersion());