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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/ScriptCalls.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r--src/game/ScriptCalls.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
new file mode 100644
index 00000000000..c3021958804
--- /dev/null
+++ b/src/game/ScriptCalls.cpp
@@ -0,0 +1,95 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef WIN32
+#include <dlfcn.h>
+#endif
+
+#include "Platform/Define.h"
+#include "ScriptCalls.h"
+
+ScriptsSet Script=NULL;
+
+void UnloadScriptingModule()
+{
+ if(Script)
+ {
+ //todo: some check if some func from script library is called right now
+ Script->ScriptsFree();
+ MANGOS_CLOSE_LIBRARY(Script->hScriptsLib);
+ delete Script;
+ Script = NULL;
+ }
+}
+
+bool LoadScriptingModule(char const* libName)
+{
+ ScriptsSet testScript=new _ScriptSet;
+
+ std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME;
+ name += MANGOS_SCRIPT_EXT;
+
+ testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str());
+
+ if(!testScript->hScriptsLib )
+ {
+ printf("Error loading Scripts Library %s !\n",name.c_str());
+ delete testScript;
+ return false;
+ }
+
+ if( !(testScript->ScriptsInit =(scriptCallScriptsInit )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
+ ||!(testScript->ScriptsFree =(scriptCallScriptsFree )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
+ ||!(testScript->GossipHello =(scriptCallGossipHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
+ ||!(testScript->GOChooseReward =(scriptCallGOChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
+ ||!(testScript->QuestAccept =(scriptCallQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
+ ||!(testScript->GossipSelect =(scriptCallGossipSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect" ))
+ ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
+ ||!(testScript->QuestSelect =(scriptCallQuestSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect" ))
+ ||!(testScript->QuestComplete =(scriptCallQuestComplete )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete" ))
+ ||!(testScript->NPCDialogStatus =(scriptCallNPCDialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus" ))
+ ||!(testScript->GODialogStatus =(scriptCallGODialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus" ))
+ ||!(testScript->ChooseReward =(scriptCallChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward" ))
+ ||!(testScript->ItemHello =(scriptCallItemHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello" ))
+ ||!(testScript->GOHello =(scriptCallGOHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello" ))
+ ||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" ))
+ ||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
+ ||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
+ ||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" ))
+ ||!(testScript->ItemUse =(scriptCallItemUse )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
+ ||!(testScript->GetAI =(scriptCallGetAI )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" ))
+ ||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" ))
+ )
+ {
+ printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
+ MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib);
+ delete testScript;
+ return false;
+ }
+
+ printf("Scripts Library %s was successfully loaded.\n",name.c_str());
+
+ //heh we are still there :P we have a valid library
+ //we reload script
+ UnloadScriptingModule();
+
+ Script=testScript;
+ Script->ScriptsInit();
+
+ return true;
+}