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authorChaz Brown <iamparadox@netscape.net>2009-04-25 13:35:46 -0400
committerChaz Brown <iamparadox@netscape.net>2009-04-25 13:35:46 -0400
commitaba24628ba8050ac3ee667ecae6c4f9a075ad54d (patch)
tree1f10010e3ba4a2c83b824e2f3d90cf1b6b077d60 /src/game/ScriptCalls.cpp
parenta00563a1278f0bc6f816750b3c92d0117eac913e (diff)
Fix TrinityScripts to use the correct config file when -c config_name.conf is used on the trinitycore commandline, thanks to gixxer_j for getting me to finally fix it, and for testing the patch. Be sure to do a full recompile, or you may get errors, this may even require a fresh pull from the repo for some.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r--src/game/ScriptCalls.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index a3015e88a2f..fec1afb08ae 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -22,9 +22,11 @@
#include <dlfcn.h>
#endif
+#include "Common.h"
#include "Platform/Define.h"
#include "ScriptCalls.h"
#include "World.h"
+#include "Config/ConfigEnv.h"
ScriptsSet Script=NULL;
@@ -98,7 +100,7 @@ bool LoadScriptingModule(char const* libName)
UnloadScriptingModule();
Script=testScript;
- Script->ScriptsInit();
+ Script->ScriptsInit(sConfig.GetFilename().c_str());
sWorld.SetScriptsVersion(Script->ScriptsVersion());