diff options
author | megamage <none@none> | 2009-04-03 16:36:20 -0600 |
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committer | megamage <none@none> | 2009-04-03 16:36:20 -0600 |
commit | cb8b3fe5db781788304f35bfd82b9a6579dd42db (patch) | |
tree | a7216e5dffae51c1e9cfc8ab1f849181c02f2463 /src/game/ScriptCalls.cpp | |
parent | f7cc04e9dd71a00d4aa79654a93060871af2d154 (diff) |
[7607] Improvements in support some generic achievement classes Author: VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r-- | src/game/ScriptCalls.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp index b042c1aafac..fbcfee6db71 100644 --- a/src/game/ScriptCalls.cpp +++ b/src/game/ScriptCalls.cpp @@ -91,7 +91,7 @@ bool LoadScriptingModule(char const* libName) return false; } - sLog.outString(""); + sLog.outString(); sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() ); //heh we are still there :P we have a valid library |