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authormegamage <none@none>2009-04-03 16:36:20 -0600
committermegamage <none@none>2009-04-03 16:36:20 -0600
commitcb8b3fe5db781788304f35bfd82b9a6579dd42db (patch)
treea7216e5dffae51c1e9cfc8ab1f849181c02f2463 /src/game/ScriptCalls.cpp
parentf7cc04e9dd71a00d4aa79654a93060871af2d154 (diff)
[7607] Improvements in support some generic achievement classes Author: VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement. * Implement support achievement complete req. with specific count of completed critirias. * Avoid full achievement list scan at search achievement associated with criteria. --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r--src/game/ScriptCalls.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index b042c1aafac..fbcfee6db71 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -91,7 +91,7 @@ bool LoadScriptingModule(char const* libName)
return false;
}
- sLog.outString("");
+ sLog.outString();
sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );
//heh we are still there :P we have a valid library