diff options
| author | KingPin <none@none> | 2008-11-02 16:53:46 -0600 |
|---|---|---|
| committer | KingPin <none@none> | 2008-11-02 16:53:46 -0600 |
| commit | d5beb2bbe97afa0e50df8a2cef49bcac4a607f4a (patch) | |
| tree | 4ce9fec826220b2476406e38915a15b6d00a4ce1 /src/game/ScriptCalls.cpp | |
| parent | 6633d3c680d4f75d743f705e9b26278674f11ee0 (diff) | |
[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.
TEST REV so be careful of creepy crawly bugs!
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
| -rw-r--r-- | src/game/ScriptCalls.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp index b5b5513f569..8c763809f63 100644 --- a/src/game/ScriptCalls.cpp +++ b/src/game/ScriptCalls.cpp @@ -24,6 +24,7 @@ #include "Platform/Define.h" #include "ScriptCalls.h" +#include "World.h" ScriptsSet Script=NULL; @@ -57,6 +58,7 @@ bool LoadScriptingModule(char const* libName) if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" )) ||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" )) + ||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" )) ||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" )) ||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" )) ||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" )) @@ -93,5 +95,7 @@ bool LoadScriptingModule(char const* libName) Script=testScript; Script->ScriptsInit(); + sWorld.SetScriptsVersion(Script->ScriptsVersion()); + return true; } |
