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authorXanadu <none@none>2010-02-05 13:01:32 +0100
committerXanadu <none@none>2010-02-05 13:01:32 +0100
commitf8d1920fa591d2aba16bf70023c64f4379c0114d (patch)
tree2c62d72bd6d0941e1969e8820b890ee5a43a827e /src/game/ScriptMgr.h
parenta5d1bc77abc275402240bec1380fa87f04461ba8 (diff)
Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptMgr.h')
-rw-r--r--src/game/ScriptMgr.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/ScriptMgr.h b/src/game/ScriptMgr.h
index 9ae6ad13103..056dd712fdb 100644
--- a/src/game/ScriptMgr.h
+++ b/src/game/ScriptMgr.h
@@ -13,10 +13,6 @@
#include "DBCStructure.h"
#include "Config/ConfigEnv.h"
-#ifndef _TRINITY_SCRIPT_CONFIG
-# define _TRINITY_SCRIPT_CONFIG sConfig.GetFilename().c_str()
-#endif _TRINITY_SCRIPT_CONFIG
-
class Player;
class Creature;
class CreatureAI;
@@ -101,14 +97,10 @@ class ScriptMgr
ScriptMgr();
~ScriptMgr();
- void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG);
+ void ScriptsInit();
void LoadDatabase();
char const* ScriptsVersion();
- std::string GetConfigValueStr(char const* option);
- int32 GetConfigValueInt32(char const* option);
- float GetConfigValueFloat(char const* option);
-
//event handlers
void OnLogin(Player *pPlayer);
void OnLogout(Player *pPlayer);