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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/ScriptedCreature.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r--src/game/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index c2e817007c7..2c9d569c6d7 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -62,7 +62,7 @@ void SummonList::DespawnEntry(uint32 entry)
void SummonList::DespawnAll()
{
- while(!empty())
+ while (!empty())
{
Creature *summon = Unit::GetCreature(*m_creature, *begin());
if(!summon)