diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ScriptedCreature.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r-- | src/game/ScriptedCreature.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 62751a074b4..32234e683bd 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -178,7 +178,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition) switch (pTarget) { case SELECT_TARGET_RANDOM: - advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition ) )); + advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition))); return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid()); break; @@ -330,19 +330,19 @@ void FillSpellSummary() for (uint32 j = 0; j < 3; ++j) { //Spell targets self - if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ) + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1); //Spell targets a single enemy if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY || - pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ) + pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1); //Spell targets AoE at enemy if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC || pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST || pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER || - pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY ) + pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1); //Spell targets an enemy @@ -351,13 +351,13 @@ void FillSpellSummary() pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC || pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST || pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER || - pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY ) + pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1); //Spell targets a single friend(or self) if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER || pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY || - pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ) + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1); //Spell targets aoe friends @@ -379,18 +379,18 @@ void FillSpellSummary() if (pTempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || pTempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL || pTempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE || - pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) + pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1); //Make sure that this spell includes a healing effect (or an apply aura with a periodic heal) if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH || pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL || - (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8 )) + (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8)) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1); //Make sure that this spell applies an aura - if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA ) + if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA) SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1); } } |