diff options
author | Trazom62 <none@none> | 2010-03-13 12:15:32 +0100 |
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committer | Trazom62 <none@none> | 2010-03-13 12:15:32 +0100 |
commit | 75a63297ca5758670b6dc1717d2632c204f57d52 (patch) | |
tree | 0d6b12f1beeed159f326823d9e89042107ef6bac /src/game/ScriptedCreature.cpp | |
parent | 4c9a9a02b0ab41e0fc251af5b196294617d9f875 (diff) |
Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
Remove duplicate select target function CreatureEventAI::SelectUnit.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r-- | src/game/ScriptedCreature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp index 19d8afa02ff..c2e817007c7 100644 --- a/src/game/ScriptedCreature.cpp +++ b/src/game/ScriptedCreature.cpp @@ -191,6 +191,9 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition) advance (ritr , uiPosition); return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid()); break; + + default: + return UnitAI::SelectTarget(pTarget, uiPosition); } return NULL; |