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authorTrazom62 <none@none>2010-03-13 12:15:32 +0100
committerTrazom62 <none@none>2010-03-13 12:15:32 +0100
commit75a63297ca5758670b6dc1717d2632c204f57d52 (patch)
tree0d6b12f1beeed159f326823d9e89042107ef6bac /src/game/ScriptedCreature.cpp
parent4c9a9a02b0ab41e0fc251af5b196294617d9f875 (diff)
Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
Remove duplicate select target function CreatureEventAI::SelectUnit. --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r--src/game/ScriptedCreature.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index 19d8afa02ff..c2e817007c7 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -191,6 +191,9 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition)
advance (ritr , uiPosition);
return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid());
break;
+
+ default:
+ return UnitAI::SelectTarget(pTarget, uiPosition);
}
return NULL;