diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ScriptedCreature.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.h')
-rw-r--r-- | src/game/ScriptedCreature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h index 047cfc27b86..605bc7c3bc3 100644 --- a/src/game/ScriptedCreature.h +++ b/src/game/ScriptedCreature.h @@ -64,7 +64,7 @@ struct ScriptedAI : public CreatureAI void KilledUnit(Unit* who){} // Called when the creature summon successfully other creature - void JustSummoned(Creature* ) {} + void JustSummoned(Creature*) {} // Called when a summoned creature is despawned void SummonedCreatureDespawn(Creature*) {} |