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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ScriptedCreature.h
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.h')
-rw-r--r--src/game/ScriptedCreature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h
index 047cfc27b86..605bc7c3bc3 100644
--- a/src/game/ScriptedCreature.h
+++ b/src/game/ScriptedCreature.h
@@ -64,7 +64,7 @@ struct ScriptedAI : public CreatureAI
void KilledUnit(Unit* who){}
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* ) {}
+ void JustSummoned(Creature*) {}
// Called when a summoned creature is despawned
void SummonedCreatureDespawn(Creature*) {}