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authorRat <none@none>2010-04-14 23:07:41 +0200
committerRat <none@none>2010-04-14 23:07:41 +0200
commit6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch)
treea5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/game/ScriptedEscortAI.cpp
parentcc262e1cde544eb7cf643df79fa00c9f34af4785 (diff)
*code cleanup
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedEscortAI.cpp')
-rw-r--r--src/game/ScriptedEscortAI.cpp116
1 files changed, 58 insertions, 58 deletions
diff --git a/src/game/ScriptedEscortAI.cpp b/src/game/ScriptedEscortAI.cpp
index 445974eedfd..1ad1cf18d74 100644
--- a/src/game/ScriptedEscortAI.cpp
+++ b/src/game/ScriptedEscortAI.cpp
@@ -39,13 +39,13 @@ void npc_escortAI::AttackStart(Unit* pWho)
if (!pWho)
return;
- if (m_creature->Attack(pWho, true))
+ if (me->Attack(pWho, true))
{
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
- m_creature->GetMotionMaster()->MovementExpired();
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
+ me->GetMotionMaster()->MovementExpired();
if (IsCombatMovement())
- m_creature->GetMotionMaster()->MoveChase(pWho);
+ me->GetMotionMaster()->MoveChase(pWho);
}
}
@@ -56,7 +56,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* pWho)
return false;
//experimental (unknown) flag not present
- if (!(m_creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK13))
+ if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK13))
return false;
//not a player
@@ -64,22 +64,22 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* pWho)
return false;
//never attack friendly
- if (m_creature->IsFriendlyTo(pWho))
+ if (me->IsFriendlyTo(pWho))
return false;
//too far away and no free sight?
- if (m_creature->IsWithinDistInMap(pWho, GetMaxPlayerDistance()) && m_creature->IsWithinLOSInMap(pWho))
+ if (me->IsWithinDistInMap(pWho, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(pWho))
{
//already fighting someone?
- if (!m_creature->getVictim())
+ if (!me->getVictim())
{
AttackStart(pWho);
return true;
}
else
{
- pWho->SetInCombatWith(m_creature);
- m_creature->AddThreat(pWho, 0.0f);
+ pWho->SetInCombatWith(me);
+ me->AddThreat(pWho, 0.0f);
return true;
}
}
@@ -89,28 +89,28 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* pWho)
void npc_escortAI::MoveInLineOfSight(Unit* pWho)
{
- if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(m_creature))
+ if (!me->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(pWho))
return;
- if (!m_creature->canFly() && m_creature->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE)
+ if (!me->canFly() && me->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE)
return;
- if (m_creature->IsHostileTo(pWho))
+ if (me->IsHostileTo(pWho))
{
- float fAttackRadius = m_creature->GetAttackDistance(pWho);
- if (m_creature->IsWithinDistInMap(pWho, fAttackRadius) && m_creature->IsWithinLOSInMap(pWho))
+ float fAttackRadius = me->GetAttackDistance(pWho);
+ if (me->IsWithinDistInMap(pWho, fAttackRadius) && me->IsWithinLOSInMap(pWho))
{
- if (!m_creature->getVictim())
+ if (!me->getVictim())
{
pWho->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH);
AttackStart(pWho);
}
- else if (m_creature->GetMap()->IsDungeon())
+ else if (me->GetMap()->IsDungeon())
{
- pWho->SetInCombatWith(m_creature);
- m_creature->AddThreat(pWho, 0.0f);
+ pWho->SetInCombatWith(me);
+ me->AddThreat(pWho, 0.0f);
}
}
}
@@ -153,7 +153,7 @@ void npc_escortAI::JustRespawned()
//add a small delay before going to first waypoint, normal in near all cases
m_uiWPWaitTimer = 2500;
- if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A)
+ if (me->getFaction() != me->GetCreatureInfo()->faction_A)
me->RestoreFaction();
Reset();
@@ -162,16 +162,16 @@ void npc_escortAI::JustRespawned()
void npc_escortAI::ReturnToLastPoint()
{
float x, y, z, o;
- m_creature->GetHomePosition(x, y, z, o);
- m_creature->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
+ me->GetHomePosition(x, y, z, o);
+ me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
}
void npc_escortAI::EnterEvadeMode()
{
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop(true);
- m_creature->SetLootRecipient(NULL);
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop(true);
+ me->SetLootRecipient(NULL);
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -181,7 +181,7 @@ void npc_escortAI::EnterEvadeMode()
}
else
{
- m_creature->GetMotionMaster()->MoveTargetedHome();
+ me->GetMotionMaster()->MoveTargetedHome();
Reset();
}
}
@@ -196,7 +196,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
{
Player* pMember = pRef->getSource();
- if (pMember && m_creature->IsWithinDistInMap(pMember, GetMaxPlayerDistance()))
+ if (pMember && me->IsWithinDistInMap(pMember, GetMaxPlayerDistance()))
{
return true;
break;
@@ -205,7 +205,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
}
else
{
- if (m_creature->IsWithinDistInMap(pPlayer, GetMaxPlayerDistance()))
+ if (me->IsWithinDistInMap(pPlayer, GetMaxPlayerDistance()))
return true;
}
}
@@ -215,7 +215,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
void npc_escortAI::UpdateAI(const uint32 uiDiff)
{
//Waypoint Updating
- if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_creature->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiWPWaitTimer <= uiDiff)
{
@@ -229,9 +229,9 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
if (m_bCanReturnToStart)
{
float fRetX, fRetY, fRetZ;
- m_creature->GetRespawnCoord(fRetX, fRetY, fRetZ);
+ me->GetRespawnCoord(fRetX, fRetY, fRetZ);
- m_creature->GetMotionMaster()->MovePoint(POINT_HOME, fRetX, fRetY, fRetZ);
+ me->GetMotionMaster()->MovePoint(POINT_HOME, fRetX, fRetY, fRetZ);
m_uiWPWaitTimer = 0;
@@ -241,11 +241,11 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
if (m_bCanInstantRespawn)
{
- m_creature->setDeathState(JUST_DIED);
- m_creature->Respawn();
+ me->setDeathState(JUST_DIED);
+ me->Respawn();
}
else
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
return;
}
@@ -259,7 +259,7 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
if (!HasEscortState(STATE_ESCORT_PAUSED))
{
- m_creature->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
+ me->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
debug_log("TSCR: EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
WaypointStart(CurrentWP->id);
@@ -272,7 +272,7 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
}
//Check if player or any member of his group is within range
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !m_creature->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiPlayerCheckTimer <= uiDiff)
{
@@ -282,11 +282,11 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
if (m_bCanInstantRespawn)
{
- m_creature->setDeathState(JUST_DIED);
- m_creature->Respawn();
+ me->setDeathState(JUST_DIED);
+ me->Respawn();
}
else
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
return;
}
@@ -318,10 +318,10 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId)
{
debug_log("TSCR: EscortAI has returned to original position before combat");
- if (m_bIsRunning && m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- else if (!m_bIsRunning && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
RemoveEscortState(STATE_ESCORT_RETURNING);
@@ -340,7 +340,7 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId)
//Make sure that we are still on the right waypoint
if (CurrentWP->id != uiPointId)
{
- error_log("TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", uiPointId, CurrentWP->id, m_creature->GetEntry());
+ error_log("TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", uiPointId, CurrentWP->id, me->GetEntry());
return;
}
@@ -363,12 +363,12 @@ void npc_escortAI::OnPossess(bool apply)
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (apply)
- m_creature->GetPosition(LastPos.x, LastPos.y, LastPos.z);
+ me->GetPosition(LastPos.x, LastPos.y, LastPos.z);
else
{
Returning = true;
- m_creature->GetMotionMaster()->MovementExpired();
- m_creature->GetMotionMaster()->MovePoint(WP_LAST_POINT, LastPos.x, LastPos.y, LastPos.z);
+ me->GetMotionMaster()->MovementExpired();
+ me->GetMotionMaster()->MovePoint(WP_LAST_POINT, LastPos.x, LastPos.y, LastPos.z);
}
}
}
@@ -394,7 +394,7 @@ void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 Wait
void npc_escortAI::FillPointMovementListForCreature()
{
- std::vector<ScriptPointMove> const &pPointsEntries = pSystemMgr.GetPointMoveList(m_creature->GetEntry());
+ std::vector<ScriptPointMove> const &pPointsEntries = pSystemMgr.GetPointMoveList(me->GetEntry());
if (pPointsEntries.empty())
return;
@@ -413,14 +413,14 @@ void npc_escortAI::SetRun(bool bRun)
if (bRun)
{
if (!m_bIsRunning)
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
else
debug_log("TSCR: EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
else
debug_log("TSCR: EscortAI attempt to set walk mode, but is already walking.");
}
@@ -430,7 +430,7 @@ void npc_escortAI::SetRun(bool bRun)
//TODO: get rid of this many variables passed in function.
void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, const Quest* pQuest, bool bInstantRespawn, bool bCanLoopPath)
{
- if (m_creature->getVictim())
+ if (me->getVictim())
{
error_log("TSCR ERROR: EscortAI attempt to Start while in combat.");
return;
@@ -471,15 +471,15 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
if (m_bCanReturnToStart && m_bCanInstantRespawn)
debug_log("TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
- m_creature->GetMotionMaster()->MovementExpired();
- m_creature->GetMotionMaster()->MoveIdle();
+ me->GetMotionMaster()->MovementExpired();
+ me->GetMotionMaster()->MoveIdle();
debug_log("TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
}
//disable npcflags
- m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
+ me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
debug_log("TSCR: EscortAI started with %u waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %u", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
@@ -487,9 +487,9 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
//Set initial speed
if (m_bIsRunning)
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
else
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
AddEscortState(STATE_ESCORT_ESCORTING);
}