diff options
author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/ScriptedGuardAI.h | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedGuardAI.h')
-rw-r--r-- | src/game/ScriptedGuardAI.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ScriptedGuardAI.h b/src/game/ScriptedGuardAI.h index a7fff32e3ab..3bb43871a42 100644 --- a/src/game/ScriptedGuardAI.h +++ b/src/game/ScriptedGuardAI.h @@ -7,7 +7,7 @@ #define GENERIC_CREATURE_COOLDOWN 5000 -struct TRINITY_DLL_DECL guardAI : public ScriptedAI +struct guardAI : public ScriptedAI { public: explicit guardAI(Creature* pCreature); @@ -28,14 +28,14 @@ struct TRINITY_DLL_DECL guardAI : public ScriptedAI void DoReplyToTextEmote(uint32 em); }; -struct TRINITY_DLL_DECL guardAI_orgrimmar : public guardAI +struct guardAI_orgrimmar : public guardAI { guardAI_orgrimmar(Creature *c) : guardAI(c) {} void ReceiveEmote(Player *player, uint32 text_emote); }; -struct TRINITY_DLL_DECL guardAI_stormwind : public guardAI +struct guardAI_stormwind : public guardAI { guardAI_stormwind(Creature *c) : guardAI(c) {} |