diff options
| author | megamage <none@none> | 2008-12-03 19:42:06 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-12-03 19:42:06 -0600 |
| commit | 2d1905c887ba9eaa139dd450a484ed53868ec627 (patch) | |
| tree | bde7275952c11db6e2fa69e0b302b5dce0b65386 /src/game/SharedDefines.h | |
| parent | 48ca955bd36d33ea12cfd24a61730a6ae61ffc86 (diff) | |
*Add new immune type: IMMUNITY_ID. This is usually done using dummy auras.
*Let cloak of shadows immunes to flare.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
| -rw-r--r-- | src/game/SharedDefines.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index e57c4caf1d0..e625a9e48db 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -778,10 +778,11 @@ enum SpellImmunity IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask IMMUNITY_DISPEL = 4, // enum DispelType - IMMUNITY_MECHANIC = 5 // enum Mechanics + IMMUNITY_MECHANIC = 5, // enum Mechanics + IMMUNITY_ID = 6 }; -#define MAX_SPELL_IMMUNITY 6 +#define MAX_SPELL_IMMUNITY 7 enum Targets { |
