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authormegamage <none@none>2008-12-03 19:42:06 -0600
committermegamage <none@none>2008-12-03 19:42:06 -0600
commit2d1905c887ba9eaa139dd450a484ed53868ec627 (patch)
treebde7275952c11db6e2fa69e0b302b5dce0b65386 /src/game/SharedDefines.h
parent48ca955bd36d33ea12cfd24a61730a6ae61ffc86 (diff)
*Add new immune type: IMMUNITY_ID. This is usually done using dummy auras.
*Let cloak of shadows immunes to flare. --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index e57c4caf1d0..e625a9e48db 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -778,10 +778,11 @@ enum SpellImmunity
IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
IMMUNITY_DISPEL = 4, // enum DispelType
- IMMUNITY_MECHANIC = 5 // enum Mechanics
+ IMMUNITY_MECHANIC = 5, // enum Mechanics
+ IMMUNITY_ID = 6
};
-#define MAX_SPELL_IMMUNITY 6
+#define MAX_SPELL_IMMUNITY 7
enum Targets
{