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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/SharedDefines.h
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 30540cb96bc..f41948411ea 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -74,7 +74,7 @@ enum Races
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
- (1<<(RACE_DRAENEI-1)) )
+ (1<<(RACE_DRAENEI-1)))
// Class value is index in ChrClasses.dbc
enum Classes
@@ -99,7 +99,7 @@ enum Classes
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
- (1<<(CLASS_DEATH_KNIGHT-1)) )
+ (1<<(CLASS_DEATH_KNIGHT-1)))
// valid classes for creature_template.unit_class
enum UnitClass
@@ -110,7 +110,7 @@ enum UnitClass
UNIT_CLASS_MAGE = 8,
};
-#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)) )
+#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
@@ -180,24 +180,24 @@ enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
- SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
- SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
+ SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
+ SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
- SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
+ SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
- SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
+ SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
- SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
+ SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
// 126
- SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
+ SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
// 127
- SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
+ SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
};
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
@@ -287,7 +287,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9 0x00000200 // 9 melee spells
-#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 no generates threat on cast 100%? ( old NO_INITIAL_AGGRO)
+#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 no generates threat on cast 100%? (old NO_INITIAL_AGGRO)
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11 aura
#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
@@ -992,7 +992,7 @@ enum AuraState
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
};
-#define PER_CASTER_AURA_STATE_MASK ( \
+#define PER_CASTER_AURA_STATE_MASK (\
(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
@@ -1033,19 +1033,19 @@ enum Mechanics
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
-#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
- (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
- (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
- (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
+#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
+ (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \
+ (1<<MECHANIC_ROOT)|(1<<MECHANIC_PACIFY)|(1<<MECHANIC_SLEEP)| \
+ (1<<MECHANIC_SNARE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)| \
(1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
- (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
- (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
+ (1<<MECHANIC_SHACKLE)|(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)| \
+ (1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED))
// Daze and all croud control spells except polymorph are not removed
-#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
- (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR )|(1<<MECHANIC_PACIFY )| \
- (1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE )|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
- (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN )|(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
+#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT (\
+ (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)|(1<<MECHANIC_PACIFY)| \
+ (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
+ (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN)|(1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED))
// Spell dispell type
enum DispelType
@@ -1064,7 +1064,7 @@ enum DispelType
DESPEL_OLD_UNUSED = 11
};
-#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
+#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
//To all Immune system,if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,