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authorQAston <none@none>2009-08-08 16:18:05 +0200
committerQAston <none@none>2009-08-08 16:18:05 +0200
commit6b4772207fc4a6af1c9942d0057b9005aa38452e (patch)
tree84c2cdf2b9b44623e2e12839dd9f59502fb1c8c3 /src/game/SharedDefines.h
parent08f1421ae187e43c3d5060f6a467d5b861159823 (diff)
*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list *Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza. --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 0c928361d85..dd1f7d2ee12 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -926,7 +926,7 @@ enum AuraState
};
#define PER_CASTER_AURA_STATE_MASK ( \
- (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_SWIFTMEND-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
+ (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
enum Mechanics