diff options
author | QAston <none@none> | 2009-06-12 00:02:16 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-06-12 00:02:16 +0200 |
commit | 9278014f4d1f79306da4d64aa1fca1be091df094 (patch) | |
tree | 271fece0808d76b1d583925a188c9ec5713f0b19 /src/game/SharedDefines.h | |
parent | bb01747ad181cb07c76d1ea2cbaf0bbeae67004e (diff) |
*Redefine attribute flag NO_INITIAL_AGGRO to make Mind Soothe and Soothe animal work
*Fix Glyph of Shadow Word: Death.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r-- | src/game/SharedDefines.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 0ab69789660..666e5c38710 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -261,7 +261,7 @@ enum SpellCategory #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state #define SPELL_ATTR_EX_UNK9 0x00000200 // 9 melee spells -#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%? +#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 no generates threat on cast 100%? ( old NO_INITIAL_AGGRO) #define SPELL_ATTR_EX_UNK11 0x00000800 // 11 aura #define SPELL_ATTR_EX_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13 @@ -334,7 +334,7 @@ enum SpellCategory #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell?? -#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell?? +#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Soothe Animal, 39758, Mind Soothe #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 spells triggered by spell with this flag can't proc caster auras and can proc from triggered (swings too - 20178) #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells |