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authormegamage <none@none>2009-05-10 14:47:56 -0500
committermegamage <none@none>2009-05-10 14:47:56 -0500
commitb8e82a23a6ddfd5ee506745bb04dbfd654112cdc (patch)
treef18098df38821f033e5284bd49c229c6ea8ae686 /src/game/SharedDefines.h
parentf8645d8706d1d3a78b15f8c7419d85af2ee4bbdd (diff)
[7808] Move corpse search code in function with template arg for class-check. Author: Astellar
This let reuse code for other similar near corpse target selection spells. Also provided currently not used class-checks for 2 spells --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 5a32744da7c..e592bebf1de 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -1820,6 +1820,7 @@ enum CreatureType
};
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
// CreatureFamily.dbc
enum CreatureFamily