aboutsummaryrefslogtreecommitdiff
path: root/src/game/SharedDefines.h
diff options
context:
space:
mode:
authorQAston <none@none>2009-08-12 18:51:19 +0200
committerQAston <none@none>2009-08-12 18:51:19 +0200
commitbee1dff87f0b3ab7acd3f0fb511354e5cc8850fd (patch)
treea6c108c8799be9a3a8de55ac61b368cd7a3c0f44 /src/game/SharedDefines.h
parent864e17924060ac865bd7f7db511e536b0933d78e (diff)
*Use #defines instead of spellids for often used spells.
*Make recently broken talent Improved Healthstone work again - by iadus3. --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 43c8e68c60b..9f2f805f7d9 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -328,7 +328,7 @@ enum ItemQualities
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
-#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
+#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell?? (15290 - 2.2ptr change)
#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Soothe Animal, 39758, Mind Soothe
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX3_DISABLE_PROC 0x00080000 // 19 during aura proc no spells can trigger (20178, 20375)
@@ -2282,6 +2282,12 @@ enum CorpseDynFlags
#define SPELL_ID_BLOOD_PRESENCE 48266 // Blood Presence
#define SPELL_ID_FROST_PRESENCE 48263 // Frost Presence
#define SPELL_ID_UNHOLY_PRESENCE 48265 // Unholy Presence
+#define SPELL_ID_NE_GHOST 20584 // Night Elf Ghost Aura
+#define SPELL_ID_GHOST 8326 // Ghost
+#define SPELL_ID_DESERTER 26013 // Deserter
+#define SPELL_ID_LOGINEFFECT 836 // LOGINEFFECT
+#define SPELL_ID_HONORLESS_TARGET 2479 // Honorless target
+
enum WeatherType
{
WEATHER_TYPE_FINE = 0,