diff options
author | Rat <none@none> | 2010-01-26 11:06:46 +0100 |
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committer | Rat <none@none> | 2010-01-26 11:06:46 +0100 |
commit | f107f9f8eb4098b0d481dfafdef5429df943308c (patch) | |
tree | 65958a412c25f81a03b0dd9f85a430b0dbb3426e /src/game/SharedDefines.h | |
parent | 345d9f0d8660279da77dfe920bbb3f5ba6e305a4 (diff) |
*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default
--HG--
branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r-- | src/game/SharedDefines.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 5724261c9b8..23b7cf20f91 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -24,8 +24,15 @@ #include "Platform/Define.h" #include <cassert> -// default loot mode for creatures and gameobjects -#define DEFAULT_LOOT_MODE 1 +// loot modes for creatures and gameobjects, bitmask! +enum LootModes +{ + LOOT_MODE_DEFAULT = 1, + LOOT_MODE_HARD_MODE_1 = 2, + LOOT_MODE_HARD_MODE_2 = 4, + LOOT_MODE_HARD_MODE_3 = 8, + LOOT_MODE_HARD_MODE_4 = 16 +}; enum Gender { |