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authorRat <none@none>2010-01-26 11:06:46 +0100
committerRat <none@none>2010-01-26 11:06:46 +0100
commitf107f9f8eb4098b0d481dfafdef5429df943308c (patch)
tree65958a412c25f81a03b0dd9f85a430b0dbb3426e /src/game/SharedDefines.h
parent345d9f0d8660279da77dfe920bbb3f5ba6e305a4 (diff)
*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 5724261c9b8..23b7cf20f91 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -24,8 +24,15 @@
#include "Platform/Define.h"
#include <cassert>
-// default loot mode for creatures and gameobjects
-#define DEFAULT_LOOT_MODE 1
+// loot modes for creatures and gameobjects, bitmask!
+enum LootModes
+{
+ LOOT_MODE_DEFAULT = 1,
+ LOOT_MODE_HARD_MODE_1 = 2,
+ LOOT_MODE_HARD_MODE_2 = 4,
+ LOOT_MODE_HARD_MODE_3 = 8,
+ LOOT_MODE_HARD_MODE_4 = 16
+};
enum Gender
{