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authorQAston <none@none>2010-01-10 13:48:57 +0100
committerQAston <none@none>2010-01-10 13:48:57 +0100
commitf9c4030f59a84773046dfec8cef3cf82b4f9ed27 (patch)
tree89a417d5bb7e70b18b88faa3f2ce5204e90b60b4 /src/game/SharedDefines.h
parenteea50de960f0035cd54e985dc119870aa215732b (diff)
*Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell *Missing ! in prev commit. --HG-- branch : trunk
Diffstat (limited to 'src/game/SharedDefines.h')
-rw-r--r--src/game/SharedDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index d08ad736819..e915dd2ec9c 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -254,7 +254,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_CASTABLE_WHILE_DEAD 0x00800000 // 23 castable while dead?
#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
-#define SPELL_ATTR_UNK26 0x04000000 // 26 Aura
+#define SPELL_ATTR_NEGATIVE_1 0x04000000 // 26 Many negative spells have this attr
#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)