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authormegamage <none@none>2009-01-21 16:18:57 -0600
committermegamage <none@none>2009-01-21 16:18:57 -0600
commit4230318f962f5faeddf188d61a367a635a8bb81a (patch)
tree6827d5a40216a2915c3d7724706c3121e237d51f /src/game/SkillDiscovery.cpp
parent68c0bcd06980cbc5babc842d990d1b8eb564e388 (diff)
*Update to Mangos 7136.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r--src/game/SkillDiscovery.cpp99
1 files changed, 48 insertions, 51 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index edded6302aa..6758f3db9fd 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -32,14 +32,14 @@
struct SkillDiscoveryEntry
{
uint32 spellId; // discavered spell
- uint32 reqClass; // class limitation
+ uint32 reqSkillValue; // skill level limitation
float chance; // chance
SkillDiscoveryEntry()
- : spellId(0), reqClass(0), chance(0) {}
+ : spellId(0), reqSkillValue(0), chance(0) {}
- SkillDiscoveryEntry(uint16 _spellId, uint32 req_class, float _chance)
- : spellId(_spellId), reqClass(req_class), chance(_chance) {}
+ SkillDiscoveryEntry(uint16 _spellId, uint32 req_skill_val, float _chance)
+ : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
};
typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
@@ -54,8 +54,8 @@ void LoadSkillDiscoveryTable()
uint32 count = 0;
- // 0 1 2 3
- QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqClass, chance FROM skill_discovery_template");
+ // 0 1 2 3
+ QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
if (result)
{
@@ -70,18 +70,13 @@ void LoadSkillDiscoveryTable()
uint32 spellId = fields[0].GetUInt32();
int32 reqSkillOrSpell = fields[1].GetInt32();
- uint32 reqClass = fields[2].GetInt32();
+ uint32 reqSkillValue = fields[2].GetInt32();
float chance = fields[3].GetFloat();
if( chance <= 0 ) // chance
{
- ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(chance problem)\n";
- continue;
- }
-
- if(reqClass && (reqClass >= MAX_CLASSES || ((1 << (reqClass-1)) & CLASSMASK_ALL_PLAYABLE)==0))
- {
- ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(class problem)\n";
+ ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
+ << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
continue;
}
@@ -103,7 +98,7 @@ void LoadSkillDiscoveryTable()
continue;
}
- SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
+ SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
}
else if( reqSkillOrSpell == 0 ) // skill case
{
@@ -118,7 +113,7 @@ void LoadSkillDiscoveryTable()
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
- SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
+ SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
}
}
else
@@ -144,53 +139,57 @@ void LoadSkillDiscoveryTable()
}
}
-uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
+uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
{
- // check spell case
+ // explicit discovery spell chances (always success if case exist)
+ // in this case we have both skill and spell
SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
+ if(tab == SkillDiscoveryStore.end())
+ return 0;
- if(tab != SkillDiscoveryStore.end())
- {
- SpellEntry const* spellInfo = sSpellStore.LookupEntry (spellId);
- if(!spellInfo)
- return 0;
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
+ uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0;
- // explicit discovery spell chances (alwasy success if case exist)
- if(IsExplicitDiscoverySpell(spellInfo))
- {
- float full_chance = 0;
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
- if(!item_iter->reqClass || player->getClass ()==item_iter->reqClass)
- if(!player->HasSpell(item_iter->spellId))
- full_chance += item_iter->chance;
+ float full_chance = 0;
+ for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ if(item_iter->reqSkillValue <= skillvalue)
+ if(!player->HasSpell(item_iter->spellId))
+ full_chance += item_iter->chance;
- float rate = full_chance / 100.0f;
- float roll = rand_chance() * rate; // roll now in range 0..full_chance
+ float rate = full_chance / 100.0f;
+ float roll = rand_chance() * rate; // roll now in range 0..full_chance
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
- {
- if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
- continue;
+ for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ {
+ if(item_iter->reqSkillValue > skillvalue)
+ continue;
- if(player->HasSpell(item_iter->spellId))
- continue;
+ if(player->HasSpell(item_iter->spellId))
+ continue;
- if(item_iter->chance > roll)
- return item_iter->spellId;
+ if(item_iter->chance > roll)
+ return item_iter->spellId;
- roll -= item_iter->chance;
- }
+ roll -= item_iter->chance;
+ }
- return 0;
- }
+ return 0;
+}
+uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
+{
+ uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
+ // check spell case
+ SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
+
+ if(tab != SkillDiscoveryStore.end())
+ {
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
- continue;
-
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
+ && item_iter->reqSkillValue <= skillvalue
&& !player->HasSpell(item_iter->spellId) )
return item_iter->spellId;
}
@@ -207,10 +206,8 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
- continue;
-
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
+ && item_iter->reqSkillValue <= skillvalue
&& !player->HasSpell(item_iter->spellId) )
return item_iter->spellId;
}