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authormegamage <none@none>2009-06-15 17:05:27 -0500
committermegamage <none@none>2009-06-15 17:05:27 -0500
commit9c33d4ed3ca660671ce2dea13adb67d5ee5b321e (patch)
treeebb9c265a79039b75cc3e406226900b4c983d550 /src/game/SkillDiscovery.cpp
parentef28e35c893f78f6c5a5bd069dc815b33d4ba8c6 (diff)
[8014] Fixes and cleanup in error messages at `skill_discovery_template` loading. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r--src/game/SkillDiscovery.cpp154
1 files changed, 81 insertions, 73 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index 0c0517eb320..da971e35487 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -58,84 +58,92 @@ void LoadSkillDiscoveryTable()
if (result)
{
- barGoLink bar(result->GetRowCount());
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
+ return;
+ }
- std::ostringstream ssNonDiscoverableEntries;
+ barGoLink bar(result->GetRowCount());
- do
- {
- Field *fields = result->Fetch();
- bar.step();
+ std::ostringstream ssNonDiscoverableEntries;
+ std::set<uint32> reportedReqSpells;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
- uint32 spellId = fields[0].GetUInt32();
- int32 reqSkillOrSpell = fields[1].GetInt32();
- uint32 reqSkillValue = fields[2].GetInt32();
- float chance = fields[3].GetFloat();
+ uint32 spellId = fields[0].GetUInt32();
+ int32 reqSkillOrSpell = fields[1].GetInt32();
+ uint32 reqSkillValue = fields[2].GetInt32();
+ float chance = fields[3].GetFloat();
- if( chance <= 0 ) // chance
- {
- ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
- << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
- continue;
- }
+ if (chance <= 0) // chance
+ {
+ ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
+ << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
+ continue;
+ }
- if(reqSkillOrSpell > 0) // spell case
+ if (reqSkillOrSpell > 0) // spell case
+ {
+ SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
+ if (!reqSpellEntry)
{
- SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
- if( !spellEntry )
+ if(reportedReqSpells.count(reqSkillOrSpell)==0)
{
sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
- continue;
+ reportedReqSpells.insert(reqSkillOrSpell);
}
+ continue;
+ }
- // mechanic discovery
- if (spellEntry->Mechanic != MECHANIC_DISCOVERY &&
- // explicit discovery ability
- !IsExplicitDiscoverySpell(spellEntry))
+ // mechanic discovery
+ if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
+ // explicit discovery ability
+ !IsExplicitDiscoverySpell(reqSpellEntry))
+ {
+ if (reportedReqSpells.count(reqSkillOrSpell)==0)
{
- sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed in `skill_discovery_template` table",spellId);
- continue;
+ sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",reqSkillOrSpell,spellId);
+ reportedReqSpells.insert(reqSkillOrSpell);
}
-
- SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
+ continue;
}
- else if( reqSkillOrSpell == 0 ) // skill case
- {
- SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
- SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
- if(lower==upper)
- {
- sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
- continue;
- }
+ SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
+ }
+ else if( reqSkillOrSpell == 0 ) // skill case
+ {
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
- for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
- {
- SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
- }
- }
- else
+ if(lower==upper)
{
- sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
+ sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
continue;
}
- ++count;
- } while (result->NextRow());
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
+ }
+ }
+ else
+ {
+ sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
+ continue;
+ }
- delete result;
+ ++count;
+ } while (result->NextRow());
- sLog.outString();
- sLog.outString( ">> Loaded %u skill discovery definitions", count );
- if(!ssNonDiscoverableEntries.str().empty())
- sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
- }
- else
- {
- sLog.outString();
- sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
- }
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u skill discovery definitions", count );
+ if(!ssNonDiscoverableEntries.str().empty())
+ sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
@@ -143,7 +151,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
// explicit discovery spell chances (always success if case exist)
// in this case we have both skill and spell
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
- if(tab == SkillDiscoveryStore.end())
+ if (tab == SkillDiscoveryStore.end())
return 0;
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
@@ -152,22 +160,22 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
float full_chance = 0;
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
- if(item_iter->reqSkillValue <= skillvalue)
- if(!player->HasSpell(item_iter->spellId))
+ if (item_iter->reqSkillValue <= skillvalue)
+ if (!player->HasSpell(item_iter->spellId))
full_chance += item_iter->chance;
float rate = full_chance / 100.0f;
- float roll = rand_chance() * rate; // roll now in range 0..full_chance
+ float roll = rand_chance() * rate; // roll now in range 0..full_chance
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if(item_iter->reqSkillValue > skillvalue)
+ if (item_iter->reqSkillValue > skillvalue)
continue;
- if(player->HasSpell(item_iter->spellId))
+ if (player->HasSpell(item_iter->spellId))
continue;
- if(item_iter->chance > roll)
+ if (item_iter->chance > roll)
return item_iter->spellId;
roll -= item_iter->chance;
@@ -183,31 +191,31 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
// check spell case
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
- if(tab != SkillDiscoveryStore.end())
+ if (tab != SkillDiscoveryStore.end())
{
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
- && item_iter->reqSkillValue <= skillvalue
- && !player->HasSpell(item_iter->spellId) )
+ if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ item_iter->reqSkillValue <= skillvalue &&
+ !player->HasSpell(item_iter->spellId))
return item_iter->spellId;
}
return 0;
}
- if(!skillId)
+ if (!skillId)
return 0;
// check skill line case
tab = SkillDiscoveryStore.find(-(int32)skillId);
- if(tab != SkillDiscoveryStore.end())
+ if (tab != SkillDiscoveryStore.end())
{
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
- && item_iter->reqSkillValue <= skillvalue
- && !player->HasSpell(item_iter->spellId) )
+ if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ item_iter->reqSkillValue <= skillvalue &&
+ !player->HasSpell(item_iter->spellId))
return item_iter->spellId;
}