diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SkillDiscovery.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r-- | src/game/SkillDiscovery.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 280a713afa5..610e925ae31 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -55,7 +55,7 @@ void LoadSkillDiscoveryTable() uint32 count = 0; // 0 1 2 3 - QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template"); + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template"); if (!result) { @@ -138,8 +138,6 @@ void LoadSkillDiscoveryTable() ++count; } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString( ">> Loaded %u skill discovery definitions", count ); if (!ssNonDiscoverableEntries.str().empty()) |