diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SkillExtraItems.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SkillExtraItems.cpp')
-rw-r--r-- | src/game/SkillExtraItems.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index b13db542c16..8c7dfffa871 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -59,7 +59,7 @@ void LoadSkillExtraItemTable() SkillExtraItemStore.clear(); // need for reload // 0 1 2 3 - QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template"); + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template"); if (result) { @@ -108,8 +108,6 @@ void LoadSkillExtraItemTable() ++count; } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString( ">> Loaded %u spell specialization definitions", count ); } |