diff options
author | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
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committer | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
commit | e954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch) | |
tree | 24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/SkillHandler.cpp | |
parent | d9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff) |
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SkillHandler.cpp')
-rw-r--r-- | src/game/SkillHandler.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp index 55f510dc6da..e8ee75ab86b 100644 --- a/src/game/SkillHandler.cpp +++ b/src/game/SkillHandler.cpp @@ -30,8 +30,6 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,4+4); - uint32 talent_id, requested_rank; recv_data >> talent_id >> requested_rank; @@ -43,8 +41,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS"); - CHECK_PACKET_SIZE(recvPacket, 4); - uint32 talentsCount; recvPacket >> talentsCount; @@ -52,8 +48,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) for(uint32 i = 0; i < talentsCount; ++i) { - CHECK_PACKET_SIZE(recvPacket, recvPacket.rpos()+4+4); - recvPacket >> talentId >> talentRank; _player->LearnTalent(talentId, talentRank); @@ -64,8 +58,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - sLog.outDetail("MSG_TALENT_WIPE_CONFIRM"); uint64 guid; recv_data >> guid; @@ -96,8 +88,6 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data ) void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data) { - CHECK_PACKET_SIZE(recv_data,4); - uint32 skill_id; recv_data >> skill_id; GetPlayer()->SetSkill(skill_id, 0, 0); |