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authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/SkillHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/SkillHandler.cpp')
-rw-r--r--src/game/SkillHandler.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 55f510dc6da..e8ee75ab86b 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -30,8 +30,6 @@
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,4+4);
-
uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank;
@@ -43,8 +41,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS");
- CHECK_PACKET_SIZE(recvPacket, 4);
-
uint32 talentsCount;
recvPacket >> talentsCount;
@@ -52,8 +48,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
for(uint32 i = 0; i < talentsCount; ++i)
{
- CHECK_PACKET_SIZE(recvPacket, recvPacket.rpos()+4+4);
-
recvPacket >> talentId >> talentRank;
_player->LearnTalent(talentId, talentRank);
@@ -64,8 +58,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,8);
-
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recv_data >> guid;
@@ -96,8 +88,6 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
{
- CHECK_PACKET_SIZE(recv_data,4);
-
uint32 skill_id;
recv_data >> skill_id;
GetPlayer()->SetSkill(skill_id, 0, 0);