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authormegamage <none@none>2009-04-19 18:23:10 -0500
committermegamage <none@none>2009-04-19 18:23:10 -0500
commitf9befe1d3db1769c9cfeb6898504c95ca58c2316 (patch)
treeb4037c4eefb6b2c97a93fddff4115921178ff1be /src/game/SkillHandler.cpp
parent3d62e6f07d956b515f681642a67a9efbf9a013f6 (diff)
[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/SkillHandler.cpp')
-rw-r--r--src/game/SkillHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 06a7317d09d..2e1f09aaf5a 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -46,7 +46,7 @@ void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
- Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );