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authormegamage <none@none>2009-02-16 20:12:55 -0600
committermegamage <none@none>2009-02-16 20:12:55 -0600
commit1ad4f8509c10198d7e2c6691a0f17292d6deac0e (patch)
tree0c96a8c587b162f145aa0fd02fb11e5904607a54 /src/game/SocialMgr.cpp
parent5881a1c25c760f3b57210d0912be23b356e3d40f (diff)
[7285] More code cleanups in static data structures use. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r--src/game/SocialMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index a0851264451..e98e147b505 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -275,7 +275,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
- PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
+ PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));