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authorAnubisss <none@none>2010-04-01 17:28:59 +0200
committerAnubisss <none@none>2010-04-01 17:28:59 +0200
commitab4c7cbd983c6efc51ee37846e15fdc804487829 (patch)
tree8003cadf657313c7e1d6403fbbc74ca3c92295c4 /src/game/SocialMgr.cpp
parente280d4e45bf8496cf92a6f33cf6753560325d0cc (diff)
Fix a typo in friends list and ignore list loading.
This fixes the bugs which appear when you have more than 50 entries on friends or ignore list. For example: You have 40 friends and 20 ignores, it's 60. But the core loads just 50 entries so some of them not loaded. Fixes issue #134. Patch by johnholiver. --HG-- branch : trunk
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r--src/game/SocialMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index c619da3178d..f11cc092ba0 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -313,8 +313,8 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid)
social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
- // client limit
- if(social->m_playerSocialMap.size() >= 50)
+ // client's friends list and ignore list limit
+ if(social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
}
while (result->NextRow());