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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/SocialMgr.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r--src/game/SocialMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 2786618fbf8..119b968a45a 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -43,10 +43,10 @@ PlayerSocial::~PlayerSocial()
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
- for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ for(PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if(itr->second.Flags & flag)
- counter++;
+ ++counter;
}
return counter;
}
@@ -69,7 +69,7 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
@@ -109,7 +109,7 @@ void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
@@ -157,7 +157,7 @@ void PlayerSocial::SendSocialList()
bool PlayerSocial::HasFriend(uint32 friend_guid)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
@@ -165,7 +165,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid)
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
@@ -272,7 +272,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
+ for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))