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authormegamage <none@none>2009-05-26 15:31:47 -0500
committermegamage <none@none>2009-05-26 15:31:47 -0500
commit18252e5f796265c6e04b759d61e0af9f375d5188 (patch)
treed078cd8afc5f4b7e6340bbf7df8bb154986f704b /src/game/Spell.cpp
parent375be3648eff0210e5507e71f20cf2581c3cde9d (diff)
*Use original caster to check quest spell hit. This fixes the bug that some quest cannot be finished when using controlled creatures to cast spell.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index abf4a5e897f..02c6083bde7 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1128,10 +1128,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(!((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
{
- if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ {
p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
+ }
}
}
@@ -1379,9 +1381,9 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
{
- if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
}
}