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authorclick <none@none>2010-04-11 15:30:39 +0200
committerclick <none@none>2010-04-11 15:30:39 +0200
commit279ea9c98c3c19c10ac55c822bf7e971e4365374 (patch)
treecff1db25d89109e5b5a7ae03a9b98e4c5c5fc617 /src/game/Spell.cpp
parentd24571f4f79628387fecaa283e63cfa7ed661347 (diff)
* Fix: Deathknights 'Death Grip'
Fixes issue #148 Fixes issue #1223 Patch by tbaart (partial commit - Dancing Rune Weapon still needs testing) --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index c4ca6756c16..05c8b2a4d6f 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2007,7 +2007,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Position pos;
m_caster->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos); // also flag
- AddUnitTarget(m_caster, i);
break;
}